Chess Game
suckmachine vs Gijsbert Kamerman
f4,e5,Nc3, date unknown · Result 0–1 · Bird Opening (A02).
Gijsbert Kamerman1
suckmachine0
Notation · 46 moves
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1. f4 e5 2. Nc3 exf4 3. h3 Bd6 4. Nf3 h6 5. d4 g5 6. e3 c6 7. exf4 Bxf4 8. Bd3 Bxc1 9. Rxc1 Qe7+ 10. Qe2 Qxe2+ 11. Nxe2 d5 12. O-O f5 13. Rce1 Kf7 14. Ne5+ Kg7 15. Bxf5 Bxf5 16. Rxf5 Nf6 17. Ng3 Re8 18. Nh5+ Nxh5 19. Rf7+ Kg8 20. Rxb7 Na6 21. Rf1 Rf8 22. Rxf8+ Rxf8 23. Rxa7 Nb4 0–1
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About this game
This chess game between suckmachine and Gijsbert Kamerman (1979) was played at f4,e5,Nc3 and finished 0–1. The opening was the Bird Opening (A02). Step through every move on the interactive board above, or open it on the CipherChess board to analyse the game with the engine. You can also explore more games by suckmachine and Gijsbert Kamerman from the CipherChess mega database.